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CONTEXT
This prompt is designed for educators and curriculum developers to create interactive learning modules that enhance student engagement and learning outcomes.
OBJECTIVE
The aim is to guide users in developing educational materials that are not only informative but also interactive and fun for students.
FORMAT
The final output should be a detailed outline of an interactive learning module, including objectives, instructional strategies, and assessment methods.
EXAMPLES
1. Create a module on 'The Water Cycle' that includes interactive quizzes, videos, and hands-on experiments. 2. Design a learning module for 'Basic Algebra' using games and puzzles to facilitate understanding.
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